| AccessorType typedef | VolumeRender< IntersectorT, SamplerT > | |
| GridType typedef | VolumeRender< IntersectorT, SamplerT > | |
| operator()(const tbb::blocked_range< size_t > &range) const | VolumeRender< IntersectorT, SamplerT > | inline |
| print(std::ostream &os=std::cout, int verboseLevel=1) | VolumeRender< IntersectorT, SamplerT > | inline |
| RayType typedef | VolumeRender< IntersectorT, SamplerT > | |
| render(bool threaded=true) const | VolumeRender< IntersectorT, SamplerT > | inline |
| SamplerType typedef | VolumeRender< IntersectorT, SamplerT > | |
| setAbsorption(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
| setCamera(BaseCamera &camera) | VolumeRender< IntersectorT, SamplerT > | inline |
| setCutOff(Real cutOff) | VolumeRender< IntersectorT, SamplerT > | inline |
| setIntersector(const IntersectorT &inter) | VolumeRender< IntersectorT, SamplerT > | inline |
| setLightColor(Real r, Real g, Real b) | VolumeRender< IntersectorT, SamplerT > | inline |
| setLightDir(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
| setLightGain(Real gain) | VolumeRender< IntersectorT, SamplerT > | inline |
| setPrimaryStep(Real primaryStep) | VolumeRender< IntersectorT, SamplerT > | inline |
| setScattering(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
| setShadowStep(Real shadowStep) | VolumeRender< IntersectorT, SamplerT > | inline |
| ValueType typedef | VolumeRender< IntersectorT, SamplerT > | |
| VolumeRender(const IntersectorT &inter, BaseCamera &camera) | VolumeRender< IntersectorT, SamplerT > | inline |
| VolumeRender(const VolumeRender &other) | VolumeRender< IntersectorT, SamplerT > | inline |