/* SPDX-FileCopyrightText: 2023 Blender Authors
 *
 * SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

/** \file
 * \ingroup freestyle
 * \brief Class to define the representation of a stroke (for display purpose)
 */

#include "Stroke.h"

#include "../geometry/Geom.h"

#include "MEM_guardedalloc.h"

#include "DNA_material_types.h"  // for MAX_MTEX

namespace blender {
struct bNodeTree;
struct MTex;
}  // namespace blender

namespace Freestyle {

using namespace Geometry;

#if 0
// symbolic constant to call the appropriate renderers and textures
#  define NO_TEXTURE_WITH_BLEND_STROKE -2
#  define NO_TEXTURE_STROKE -1
#  define PSEUDO_CHARCOAL_STROKE 0
#  define WASH_BRUSH_STROKE 1
#  define OIL_STROKE 2
#  define NO_BLEND_STROKE 3
#  define CHARCOAL_MIN_STROKE 4
#  define BRUSH_MIN_STROKE 5
#  define OPAQUE_DRY_STROKE 6
#  define OPAQUE_STROKE 7

#  define DEFAULT_STROKE 0

#  define NUMBER_STROKE_RENDERER 8

#endif

class StrokeVertexRep {
 public:
  StrokeVertexRep() {}

  StrokeVertexRep(const Vec2r &iPoint2d)
  {
    _point2d = iPoint2d;
  }

  StrokeVertexRep(const StrokeVertexRep &iBrother);

  virtual ~StrokeVertexRep() {}

  inline Vec2r &point2d()
  {
    return _point2d;
  }

  inline Vec2r &texCoord(bool tips = false)
  {
    if (tips) {
      return _texCoord_w_tips;
    }
    else {
      return _texCoord;
    }
  }

  inline Vec3r &color()
  {
    return _color;
  }

  inline float alpha()
  {
    return _alpha;
  }

  inline void setPoint2d(const Vec2r &p)
  {
    _point2d = p;
  }

  inline void setTexCoord(const Vec2r &p, bool tips = false)
  {
    if (tips) {
      _texCoord_w_tips = p;
    }
    else {
      _texCoord = p;
    }
  }

  inline void setColor(const Vec3r &p)
  {
    _color = p;
  }

  inline void setAlpha(float a)
  {
    _alpha = a;
  }

 protected:
  Vec2r _point2d;
  Vec2r _texCoord;
  Vec2r _texCoord_w_tips;
  Vec3r _color;
  float _alpha;

  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeVertexRep")
};

class Strip {
 public:
  typedef std::vector<StrokeVertexRep *> vertex_container;

 protected:
  vertex_container _vertices;
  float _averageThickness;

 public:
  Strip(const std::vector<StrokeVertex *> &iStrokeVertices,
        bool hasTex = false,
        bool tipBegin = false,
        bool tipEnd = false,
        float texStep = 1.0);
  Strip(const Strip &iBrother);
  virtual ~Strip();

 protected:
  void createStrip(const std::vector<StrokeVertex *> &iStrokeVertices);
  void cleanUpSingularities(const std::vector<StrokeVertex *> &iStrokeVertices);
  void setVertexColor(const std::vector<StrokeVertex *> &iStrokeVertices);
  void computeTexCoord(const std::vector<StrokeVertex *> &iStrokeVertices, float texStep);
  void computeTexCoordWithTips(const std::vector<StrokeVertex *> &iStrokeVertices,
                               bool tipBegin,
                               bool tipEnd,
                               float texStep);

 public:
  inline int sizeStrip() const
  {
    return _vertices.size();
  }

  inline vertex_container &vertices()
  {
    return _vertices;
  }

  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Strip")
};

class StrokeRep {
 protected:
  Stroke *_stroke;
  vector<Strip *> _strips;
  Stroke::MediumType _strokeType;
  uint _textureId;
  float _textureStep;
  blender::MTex *_mtex[MAX_MTEX];
  blender::bNodeTree *_nodeTree;
  blender::Material *_material;
  bool _hasTex;

  // float _averageTextureAlpha;

 public:
  StrokeRep();
  StrokeRep(const StrokeRep &);
  StrokeRep(Stroke *iStroke);
  virtual ~StrokeRep();

  /** Creates the strips */
  virtual void create();

  /** Renders the stroke using a Renderer */
  virtual void Render(const StrokeRenderer *iRenderer);

  /** accessors */
  inline Stroke::MediumType getMediumType() const
  {
    return _strokeType;
  }

  inline uint getTextureId() const
  {
    return _textureId;
  }

  inline blender::MTex *getMTex(int idx) const
  {
    return _mtex[idx];
  }

  inline blender::Material *getMaterial() const
  {
    return _material;
  }

  inline blender::bNodeTree *getNodeTree() const
  {
    return _nodeTree;
  }

  inline bool hasTex() const
  {
    return _hasTex;
  }

  inline vector<Strip *> &getStrips()
  {
    return _strips;
  }

  inline uint getNumberOfStrips() const
  {
    return _strips.size();
  }

  inline Stroke *getStroke()
  {
    return _stroke;
  }

  /** modifiers */
  inline void setMediumType(Stroke::MediumType itype)
  {
    _strokeType = itype;
  }

  inline void setTextureId(uint textureId)
  {
    _textureId = textureId;
  }

  inline void setMaterial(blender::Material *mat)
  {
    _material = mat;
  }
#if 0
  inline void setMTex(int idx, blender::MTex *mtex_ptr)
  {
    _mtex[idx] = mtex_ptr;
  }
#endif

  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
};

} /* namespace Freestyle */
