/* SPDX-FileCopyrightText: 2005 Blender Authors
 *
 * SPDX-License-Identifier: GPL-2.0-or-later */

#include "node_shader_util.hh"

#include "UI_interface_layout.hh"
#include "UI_resources.hh"

namespace blender {

namespace nodes::node_shader_output_linestyle_cc {

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Color>("Color"_ustr).default_value({1.0f, 0.0f, 1.0f, 1.0f});
  b.add_input<decl::Float>("Color Fac"_ustr)
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR);
  b.add_input<decl::Float>("Alpha"_ustr)
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR);
  b.add_input<decl::Float>("Alpha Fac"_ustr)
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR);
}

static void node_buts_output_linestyle(ui::Layout &layout, bContext * /*C*/, PointerRNA *ptr)
{
  ui::Layout &col = layout.column(false);
  ui::Layout &row = col.row(true);
  row.prop(ptr, "blend_type", ui::ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
  col.prop(ptr, "use_clamp", ui::ITEM_R_SPLIT_EMPTY_NAME, std::nullopt, ICON_NONE);
}

}  // namespace nodes::node_shader_output_linestyle_cc

/* node type definition */
void register_node_type_sh_output_linestyle()
{
  namespace file_ns = nodes::node_shader_output_linestyle_cc;

  static bke::bNodeType ntype;

  sh_node_type_base(&ntype, "ShaderNodeOutputLineStyle"_ustr, SH_NODE_OUTPUT_LINESTYLE);
  ntype.ui_name = "Line Style Output";
  ntype.ui_description =
      "Control the mixing of texture information into the base color of line styles";
  ntype.enum_name_legacy = "OUTPUT_LINESTYLE";
  ntype.nclass = NODE_CLASS_OUTPUT;
  ntype.declare = file_ns::node_declare;
  ntype.add_ui_poll = line_style_shader_nodes_poll;
  ntype.draw_buttons = file_ns::node_buts_output_linestyle;
  ntype.no_muting = true;

  bke::node_register_type(ntype);
}

}  // namespace blender
