Loading @TrickyMultipleRelocationsAndClasses/root.usda@

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Layer Stack:
     root.usda

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Results for composing </HumanRig>

Prim Stack:
    root.usda            /HumanRig

Child names:
     ['Face', 'rig']

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Results for composing </HumanRig/Face>

Prim Stack:
    FaceRig.usda         /FaceRig/Anim/Face

Child names:
     ['Eyes']

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Results for composing </HumanRig/Face/Eyes>

Prim Stack:
    FaceRig.usda         /FaceRig/Anim/Face/Eyes

Child names:
     ['LEye', 'REye']

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Results for composing </HumanRig/Face/Eyes/LEye>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye
    EyeRig.usda          /EyeRig/Anim/Eye

Child names:
     ['LLids']

Property names:
     ['value']

Property stacks:
/HumanRig/Face/Eyes/LEye.value:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye.value
    EyeRig.usda          /EyeRig/Anim/Eye.value

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Results for composing </HumanRig/Face/Eyes/LEye/LLids>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids
    EyeLidRig.usda       /EyeLidRig/Anim/Lids

Property names:
     ['value']

Property stacks:
/HumanRig/Face/Eyes/LEye/LLids.value:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids.value
    EyeLidRig.usda       /EyeLidRig/Anim/Lids.value

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Results for composing </HumanRig/Face/Eyes/REye>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye
    EyeRig.usda          /EyeRig/Anim/Eye

Child names:
     ['RLids']

Property names:
     ['value']

Property stacks:
/HumanRig/Face/Eyes/REye.value:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye.value
    EyeRig.usda          /EyeRig/Anim/Eye.value

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Results for composing </HumanRig/Face/Eyes/REye/RLids>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids
    EyeLidRig.usda       /EyeLidRig/Anim/Lids

Property names:
     ['value']

Property stacks:
/HumanRig/Face/Eyes/REye/RLids.value:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids.value
    EyeLidRig.usda       /EyeLidRig/Anim/Lids.value

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Results for composing </HumanRig/rig>

Prim Stack:
    root.usda            /HumanRig/rig

Child names:
     ['Face']

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Results for composing </HumanRig/rig/Face>

Prim Stack:
    root.usda            /HumanRig/rig/Face
    FaceRig.usda         /FaceRig

Child names:
     ['Anim', 'EyeLidRig', 'EyeRig']

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Results for composing </HumanRig/rig/Face/Anim>

Prim Stack:
    FaceRig.usda         /FaceRig/Anim

Prohibited child names:
     ['Face']

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Results for composing </HumanRig/rig/Face/EyeLidRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig

Child names:
     ['SymEyeLidRig', 'LEyeLidRig', 'REyeLidRig']

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Results for composing </HumanRig/rig/Face/EyeLidRig/SymEyeLidRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig/SymEyeLidRig
    EyeLidRig.usda       /EyeLidRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim
    EyeLidRig.usda       /EyeLidRig/Anim

Child names:
     ['Lids']

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Results for composing </HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids
    EyeLidRig.usda       /EyeLidRig/Anim/Lids

Property names:
     ['value']

Property stacks:
/HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids.value:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids.value
    EyeLidRig.usda       /EyeLidRig/Anim/Lids.value

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Results for composing </HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Mover>

Prim Stack:
    EyeLidRig.usda       /EyeLidRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Mover.input:
    EyeLidRig.usda       /EyeLidRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Mover.input:
    /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim/Lids.value

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Results for composing </HumanRig/rig/Face/EyeLidRig/LEyeLidRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig/LEyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig/SymEyeLidRig
    EyeLidRig.usda       /EyeLidRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeLidRig/LEyeLidRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim
    EyeLidRig.usda       /EyeLidRig/Anim

Prohibited child names:
     ['Lids']

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Results for composing </HumanRig/rig/Face/EyeLidRig/LEyeLidRig/Mover>

Prim Stack:
    EyeLidRig.usda       /EyeLidRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeLidRig/LEyeLidRig/Mover.input:
    EyeLidRig.usda       /EyeLidRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeLidRig/LEyeLidRig/Mover.input:
    /HumanRig/Face/Eyes/LEye/LLids.value

------------------------------------------------------------------------
Results for composing </HumanRig/rig/Face/EyeLidRig/REyeLidRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig/REyeLidRig
    FaceRig.usda         /FaceRig/EyeLidRig/SymEyeLidRig
    EyeLidRig.usda       /EyeLidRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeLidRig/REyeLidRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeLidRig/SymEyeLidRig/Anim
    EyeLidRig.usda       /EyeLidRig/Anim

Prohibited child names:
     ['Lids']

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Results for composing </HumanRig/rig/Face/EyeLidRig/REyeLidRig/Mover>

Prim Stack:
    EyeLidRig.usda       /EyeLidRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeLidRig/REyeLidRig/Mover.input:
    EyeLidRig.usda       /EyeLidRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeLidRig/REyeLidRig/Mover.input:
    /HumanRig/Face/Eyes/REye/RLids.value

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Results for composing </HumanRig/rig/Face/EyeRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig
    FaceRig.usda         /FaceRig/EyeRig

Child names:
     ['SymEyeRig', 'LEyeRig', 'REyeRig']

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Results for composing </HumanRig/rig/Face/EyeRig/SymEyeRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig
    FaceRig.usda         /FaceRig/EyeRig/SymEyeRig
    EyeRig.usda          /EyeRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeRig/SymEyeRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim
    EyeRig.usda          /EyeRig/Anim

Child names:
     ['Eye']

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Results for composing </HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye
    EyeRig.usda          /EyeRig/Anim/Eye

Property names:
     ['value']

Property stacks:
/HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye.value:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye.value
    EyeRig.usda          /EyeRig/Anim/Eye.value

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Results for composing </HumanRig/rig/Face/EyeRig/SymEyeRig/Mover>

Prim Stack:
    EyeRig.usda          /EyeRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeRig/SymEyeRig/Mover.input:
    EyeRig.usda          /EyeRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeRig/SymEyeRig/Mover.input:
    /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim/Eye.value

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Results for composing </HumanRig/rig/Face/EyeRig/LEyeRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig
    FaceRig.usda         /FaceRig/EyeRig/LEyeRig
    FaceRig.usda         /FaceRig/EyeRig/SymEyeRig
    EyeRig.usda          /EyeRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeRig/LEyeRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim
    EyeRig.usda          /EyeRig/Anim

Prohibited child names:
     ['Eye']

------------------------------------------------------------------------
Results for composing </HumanRig/rig/Face/EyeRig/LEyeRig/Mover>

Prim Stack:
    EyeRig.usda          /EyeRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeRig/LEyeRig/Mover.input:
    EyeRig.usda          /EyeRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeRig/LEyeRig/Mover.input:
    /HumanRig/Face/Eyes/LEye.value

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Results for composing </HumanRig/rig/Face/EyeRig/REyeRig>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig
    FaceRig.usda         /FaceRig/EyeRig/REyeRig
    FaceRig.usda         /FaceRig/EyeRig/SymEyeRig
    EyeRig.usda          /EyeRig

Child names:
     ['Anim', 'Mover']

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Results for composing </HumanRig/rig/Face/EyeRig/REyeRig/Anim>

Prim Stack:
    root.usda            /HumanRig/rig/Face/EyeRig/SymEyeRig/Anim
    EyeRig.usda          /EyeRig/Anim

Prohibited child names:
     ['Eye']

------------------------------------------------------------------------
Results for composing </HumanRig/rig/Face/EyeRig/REyeRig/Mover>

Prim Stack:
    EyeRig.usda          /EyeRig/Mover

Property names:
     ['input']

Property stacks:
/HumanRig/rig/Face/EyeRig/REyeRig/Mover.input:
    EyeRig.usda          /EyeRig/Mover.input

Attribute connections:
/HumanRig/rig/Face/EyeRig/REyeRig/Mover.input:
    /HumanRig/Face/Eyes/REye.value

