Loading @TrickyVariantSelectionInVariant/root.usda@

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Layer Stack:
     root.usda

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Results for composing </SlugJ>

Prim Stack:
    root.usda            /SlugJ
    SlugJ_payload.usda   /SlugJ
    SlugJ_modelInterface.gen.usda /SlugJ
    SlugJ_modelInterface.gen.usda /SlugJ{shaderBindingVariant=Wet}
    SlugJ_modelInterface.gen.usda /SlugJ{shadingVariant=Axel}
    SlugJ_shaderDisplayDefs.usda /SlugJ
    SlugJ_shaderDisplayDefs.usda /ShaderBindingVariants
    SlugJ_shaderDisplayDefs.usda /ShaderBindingVariants{shaderBindingVariant=Wet}

Variant Selections:
    {shaderBindingVariant = Wet}
    {shadingVariant = Axel}

Child names:
     ['Shaders']

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Results for composing </SlugJ/Shaders>

Prim Stack:
    SlugJ_shaderDisplayDefs.usda /SlugJ/Shaders
    SlugJ_shaderDisplayDefs.usda /ShaderBindingVariants{shaderBindingVariant=Wet}Shaders

Child names:
     ['BGVariant_Surface']

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Results for composing </SlugJ/Shaders/BGVariant_Surface>

Prim Stack:
    SlugJ_shaderDisplayDefs.usda /SlugJ/Shaders/BGVariant_Surface
    SlugJ_shaderDisplayDefs.usda /ShaderBindingVariants{shaderBindingVariant=Wet}Shaders/BGVariant_Surface

Property names:
     ['activeBinding']

Property stacks:
/SlugJ/Shaders/BGVariant_Surface.activeBinding:
    SlugJ_shaderDisplayDefs.usda /ShaderBindingVariants{shaderBindingVariant=Wet}Shaders/BGVariant_Surface.activeBinding

